/**
 * Copyright (c) Microsoft Corporation
 * All rights reserved.
 *
 * MIT License
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
 * to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
 * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

'use strict';

/**
 * Trial job configuration class
 * Representing trial job configurable properties
 */
export class TrialConfig {
    // Trail command
    public readonly command : string;

    // Code directory
    public readonly codeDir : string;

    // Required GPU number for trial job. The number should be in [0,100]
    public readonly gpuNum : number;

    /**
     * Constructor
     * @param command Trail command
     * @param codeDir Code directory
     * @param gpuNum Required GPU number for trial job
     */
    constructor(command : string, codeDir : string, gpuNum : number) {
        this.command = command;
        this.codeDir = codeDir;
        this.gpuNum = gpuNum;
    }
}
